- ... physics.5.1
- It was concerns about
realistic physics that has delayed progress for weeks.
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- ...
structure8.1
- I was not the first discoverer of it, I
know.
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- ...
elements:8.2
- As of 7 July 2003, this list is subject
to change.
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- ... others10.1
- It's a known bug since November 2003,
but I don't see signs that anyone plans to fix it.
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- ... distance.10.2
- Cost is
measured in calories, of course.
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- ... Thing.10.3
- But it could
be. Hmmm...
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- ...
implement.10.4
- Ironically, when I stopped coding over a week
ago, it was to read books & articles about physics & how
to implement them in a game. So I know how to do it & have
sample code. Nevertheless, it's probably best to implement
trivial physics for now in the interest of progress.
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- ... second.10.5
- It's pointless to display
frames faster than
second because your eye
can't see it & your monitor probably can't display it. So
might as well limit the frame rate to 30 & conserve the CPU
cycles for some other computations, even if they are't for
the program which has limited its own frame rate.
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